Saturday, December 31, 2011
Thursday, December 29, 2011
Saturday, December 17, 2011
Wednesday, December 14, 2011
hampton!
really enjoying my time with michael hampton's anatomy book. heres some work from the past few days.
Friday, December 9, 2011
anatomical
continuing my journey to do nothin but anatomy anatomy and anatomy for a long long time. more loomis. gonna try to focus on the core this week, between the shoulders and down to the groin. gotta learn those chests!
Thursday, December 8, 2011
Join the Trevolution!
ok guys, for those of you who made it to tonights stream, and asked for a character design challenge to motivate ya to do some new work, here it is- direct from none other than everyones favorite trevor. its a sci fi prompt from a man who really knows his stuff- and, being an industry professional, those of you entering should take his challenge seriously!
now, MY spin on this idea is to do RELEVANT and DIRECT studies in corrolation to your character work. what i mean by this is if the characters wearing metal armor, study some metal armor. if his pets hair, study some animals and work on those texturing and animal anatomical skills! make every study count- and after doing them, apply the knowledge back into the piece.
A REMINDER: this is in no way mandatory, but as lots of people asked for an activity, were hopiung those of you that wanted it make the most of it. the deadline is next friday, december 16th. and- to keep us on our toes, NO submitting of your in progress characters during this weeks crits. i want a suprise!
below is a link to trevors blog post regarding the challenge. good luck!
Trevor's Sci Fi duo challenge!
Sunday, December 4, 2011
weekend inspiration! Winsor Mccay.
its sunday, and time for some more weekend inspiration.
everyone knows i love classic and childrens illustration, so today im gonna talk a bit about the one artist who i consider the true master of both.
as far as im concerned, winsor mccay was the greatest illustrator of all time. in a modern day where artists struggle to meet specific deadlines inside weeks and months, we forget that over 100 years ago the father of periodicals, as well as comics, was cranking out finely tuned and sublimely drafted pages every 6 days.
Mccays work on little nemo is the definition of Illustration's golden age. combining incredible line control and draftsmanship with unprecedented imagination and style, little nemo's dreams are famous for their lack of limitations. buildings, airships, robots, animals, witches, monsters, and all manner of characters flooded the pages. amazingly, over 100 years later, few, if any, illustrators can match mccays imagination and originality. where would modern entertainment art be without his contributions?
also note, mccay was one of the very first hand animators. below is a video of a flipbook film he created completely by hand using 3000 still images. its interesting to see how imaginitive, fluid, and precise his work is even today, standing against all the animations that have since been created 100 years later.
everyone knows i love classic and childrens illustration, so today im gonna talk a bit about the one artist who i consider the true master of both.
as far as im concerned, winsor mccay was the greatest illustrator of all time. in a modern day where artists struggle to meet specific deadlines inside weeks and months, we forget that over 100 years ago the father of periodicals, as well as comics, was cranking out finely tuned and sublimely drafted pages every 6 days.
Mccays work on little nemo is the definition of Illustration's golden age. combining incredible line control and draftsmanship with unprecedented imagination and style, little nemo's dreams are famous for their lack of limitations. buildings, airships, robots, animals, witches, monsters, and all manner of characters flooded the pages. amazingly, over 100 years later, few, if any, illustrators can match mccays imagination and originality. where would modern entertainment art be without his contributions?
also note, mccay was one of the very first hand animators. below is a video of a flipbook film he created completely by hand using 3000 still images. its interesting to see how imaginitive, fluid, and precise his work is even today, standing against all the animations that have since been created 100 years later.
Saturday, December 3, 2011
more basics.
still slow, but a little more comfortable drawing in photoshop.
onlyyy 2 more months of anatomy to goooo
onlyyy 2 more months of anatomy to goooo
Thursday, December 1, 2011
back to basics!
back to basics. anatomy and construction time. nothin crazy, just basic proportions. i draw much slowed in photoshop than on paper, so bear with me.